ShaderFX 3.0 Property Node

The Property Node allows artists to extract node properties directly from the 3dsMax scene to be used inside realtime shaders.

Just like the Transform Node, this node further integrates ShaderFX inside 3dsMax and exposes a lot of new posibilities for shader artists.

With the Property Node shaders can now acces base properties of Scene Objects, for example the width of a box, or a Custom Attribute spinner added by the artist to the object.

For example, artists can use the Radius of a sphere to push vertices onto the surface of the sphere to simulate skin sliding.

Or use a Custom Attribute spinner to drive just about any value inside the shader.